Earlier today, I spent a few hours playing some Super Paper Mario on my Wii. I’ve put in about 20 hours of work in the game, and I know I have at least 10 more trying to go through and collect things in the game before even beginning to wrap it up by finishing the last world.
This is just another platformer that I’ve played over the years. I’m not sure what attracts me to that game style. It might just be the relative simplicity of them, as there’s a lot less options than you find in a RPG or RTS game. Most platformers are relatively forgiving to the users’ mistakes, although this wasn’t quite the case on the early Mario games. To this day, I’ve never beat any of the first 3 SMB games, let alone The Lost Levels.
Most platformers also have a high level of replayability. I’ve played the beginning levels of the original SMB I don’t know how many times. I think I just want to try to master the level so I can keep moving on with more lives, which will hopefully let me beat the game later on.
While I definitely appreciate the games with a great storyline, it’s not necessary in these types of games, so long as the controls are good and I can have fun playing it. Most platformers are that way for me.
Posted by themoonsofbill